Episode 1 of MAFIA the GAME — the full 33-minute watch this piece responds to.

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Chapter 0

Just watched Episode 1 of MAFIA the GAME on YouTube, featuring some of the top tech folks in Silicon Valley. Most of them I knew, a few I actively follow, and some were new to me.

I suppose all of us have played Mafia at some point growing up, or still play every once in a while. Possibly even another version of it — folks from Andhra or coastal Andhra may remember playing "Seetha Ramudu".

Anyways.

33 minutes, uninterrupted. Had me tapped in throughout, and it will have you too, in today's decaying attention spans.

But I went in with one goal beyond just enjoying it: see how each of them plays. Moxie Marlinspike (of Signal), Bryan Johnson (we all know him from Project Blueprint), Sam Altman (no need to mention from where), Tim Urban (he writes at waitbutwhy — I read my first article of his when I was 16), Palmer Luckey (the man who made Oculus, now building defense tech at Anduril).

Because at its core, Mafia is a game of deception, fueled by asymmetric information. No one knows who's what, except the Mafia knowing the other Mafia members — besides some self-disclosures coming through the course of the game, which players can choose to believe or not believe.

That gap — between what's known and what's claimed — is where everything interesting in this episode happened. And honestly, it's where everything interesting in most organizations happens too. More on that in a bit.

Chapter 1: Strategy

Moxie played a very smart game with how he chose to save himself every alternate round. Well timed from the start — it kept him standing until the very end, when he was finally taken out. He spoke convincingly and clearly, voiced his thoughts cohesively, and had a good read over the game throughout.

My main takeaway from watching him: trust your gut, but stay analytical for anything that can be made objective or tallied. He did both, and the two rarely contradicted each other. When they did, he seemed to know which one to lean on.

Chapter 2: Cry Baby

I am someone who let my work speak for itself. It worked for the longest time, until it didn't.

It really warrants having managers and skip-level managers who truly care about you — to see how you are doing, to push you in the right direction. I was lucky to have one. An ex-manager, whom I'd also credit as my mentor, said this one thing during a 1:1 when I was seeking input on carving my way forward: the cry babies get the reward, if one were to generalize across a cohort.

Hey — 2 promotions in 2 years, purely driven by the work I did, speaks for the first half of that journey. The second half is realizing the work alone stops being enough.

Apart from personal growth, this is also how narrative control works in an org — within teams, across teams. Call it bureaucratic, but that is how it is. It possibly doesn't matter in a small startup that cares about momentum, where the pace and quality of what you ship takes the pedestal. But medium to large orgs? Whether you like it or not, this is how it is. Which is exactly why I value companies that operate in startup mode regardless of how large they are. There is always a way to operate that way, regardless of size.

And here's the thing - Mafia compresses this entire dynamic into a few multiples of minutes. The game rewards confident talkers over the quiet-yet-correct. The loud personalities get an edge that has nothing to do with deduction. Quiet players get voted out simply because they're too hard to read. Hmm. A little too familiar in some way or the other, for all of us if we really think about it.

The cry baby lesson isn't about being loud — it's about being heard at the right time, on the right things.
The core line this piece keeps returning to

Chapter 3: Driving a Room

Trae Stephens was one of the Mafia, and the way he played was nothing short of interesting.

Keeping in view the narrative I've drawn so far: he was clear in the way he put things across. Confident, yet never over-stating, but still always driving a point home. Spoke just as much as was required. Waited for his turn to speak — but not always. He knew exactly when to seek his turn, depending on what he was about to say.

This was my biggest takeaway from the episode, beyond the game itself: this is how one should drive conversation in a room without coming off as domineering. Say less, but make each turn count. Pick your moments instead of filling every silence. The cry baby lesson isn't about being loud — it's about being heard at the right time, on the right things. Trae was a cry baby with a silencer on.

Chapter 4: The Silent One

I'd have thought Bryan Johnson would be a great player — I expected a very clear thinker, given all the bio-hacking he does, which makes me believe his brain functions really well too. And it possibly does. He played his game, but stayed really silent throughout, speaking only when absolutely required.

Part of me wants to tell my corporate friends, and my startup friends raising funds: don't be this way. Silence in a room where narratives are being built is rarely neutral — someone else will write yours for you.

But there's a flip side I can't ignore. Maybe Bryan is just that calm and collected — cortisol under control, actively deciding how much to care about something. The difference between him and most quiet players is that he chose silence. Most quiet players have silence chosen for them. One is a strategy. The other is a vote-out waiting to happen.

So

Are you the cry baby, or the silent one, waiting for things to take their own way?

For jokes: I thought Altman would win. Iykyk.